Viper1 said:
The Sega Channel wasn't a streaming service. It was a download service much like standard game download content is today. What made it unique was that it operated through the standard cable TV service with the games being broadcast on rotation. Your console had to wait until that game was broadcast again and it was downloaded into RAM (meanign you also erased the game once you turned off the console). |
Ok yeah it's in the RAM but now let's just fast foward 10 years, if that was possible then, streaming a few MB worth of game would be possible. I mean OnLive does it, sort of successfully.







