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Roma said:
Torillian said:
Roma said:

No I am not making rules to make Nintendo seem like the winner here. Buying new companies or exclusive rights to a game is different than making the game yourself. A company that buys other developers is either out of ideas themselves or really like what they see in a game owned by another developer.


How is it different?  Can you prove to me that the game would have been the same without the involvement of the publisher?  Can you prove that the people working at Nintendo wouldn't have made the same game if they didn't work there?

From a financial and business aspect there's a difference and it's clearly better to fund teams in house, but from the aspect of creative merit there really is no difference.  Nintendo either gives Miyamoto a sallary or they buy a development team like Retro Studios.  The end result is a game that would not have existed without them and the merit is the same.

You mean to say that every publisher is involved in the games they publish? Seriously? You mean Sega decides how Conduit should be like? You mean they sent one of their guys to check how the game is being made?

No it is not always like that there is a difference when a developer makes a game and needs a publisher. Some games are complete and then they seek out publishers. Little big planet creator were bought up after they had a game they could show lol   

Well sure a game could be made even though a company did not hire or buy the guys/developer… that’s how many of the games Sony owns today came to existence :P


They had something to show, but it certainly wasn't what they came out with.  I'm sure Miyamoto had something to show the company before they greenlit anything too, it's how it works.  And no Sega doesn't decide how Conduit should be like but Sega doesn't own the IP either.  If you actually own the IP then damn straight you'll have influence over how the game is developed.  

Media Molecule was bought up after they made a game for Sony whose IP Sony owns.  If they were bought up to continue making Ragdoll Kung Fu I could see your point, but without Sony LBP wouldn't exist and it is just as much a Sony IP as anything made by Miyamoto is for Nintendo. 

Which games, which games were made by companies Sony hired and would have been the same without them?  And for the last time, why is there more merit in hiring a staff than hiring a development team?  Sony made those IP's just the same way Nintendo makes theirs, makes no difference if the games were "in-house"or not they were still games made that would not exist in their current state without that company.



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