| padib said: Disclaimer: Zelda Spoilers. Please note, this is not a doom thread in any way. This thread follows up on the Zelda problem thread (not that there really is a big problem, just a small one). I was wondering, if you were to tell Nintendo how you wanted your Zelda game, what would you tell them. To start, I'll state some things I find absolutely awesome about the series, game by games (the ones I've played, and I'll just do the console versions for now): Highlights of past zeldas: Zelda 1: Eerie flute music, people living in small caves, secret caves that are totally inconspicuous (really secret), matte colors, going up mountains on a small path, blue and red medecine, sick last level music, cool level music, those damn hands that bring you back to the begining of the level (very dangerous), rings that changes the color of your clothes, burning bushes with the candle, scary statues with big noses, secret staircases, a raft, north south east west, and too much more to name. Zelda 2: Funky town music, awesome temple music, downward thrust!!, upward thrust, battling knights, sick last level music, incredibly difficult monsters (graveyard, passage towards the last level), tough bosses, leveling up, potions hidden in knight and other statues, matte colors, death mountain (a good challenge), townsfolk that turn into vampires, hidden towns, hidden paths, broken bridges, I am error. Zelda LTTP: bottles to hold faries for extra lives, fountains to upgrade items, shovel, capes, staffs, guantlets, eerie sanctuary music, dark world, lost woods, the lumberjacks, smitties who make cooler swords, cool sword colors, cool tunic colors, very dark death mountain in dark world, the hookshot, cymbals quake thunder etc, super bomp, pegasus boots, tough bosses, flipping ennemies over, icy floors, ocarina and the boy in the woods, finding someone under the bridge. Zelda OOT: Growing old, destruction of the world and going back and forth in time between the harmony and chaos, reDeads, taming Epona, Lon-Lon ranch, songs for different things, the song of storms, issues spanning time, the skullatula, shotting bomb-flowers from far with arrows, water temple (very challenging), awesome spirit temple music, the gerudo and their sick music, night and day, the reaper in castle town after chaos, the biggoron sword, quivers and bomb bags, diving, the hover boots, guantlets that can lift absolutely humonguous rocks, fishing, the final battle and music, matte colors, the lost woods, growing up in the kokiri forest but being a hyrulean, more Hyrule lore, the ice cavern and blue fire, cool tunics, teleport pads that you don't know are for until you're grown, the temple of time and music, the twist of fates opening up the sacred realm for ganondorf, ganondorf as a gerudo king, the lens of truth. Zelda MM: New stray faeries (collectible), the water temple, 4 areas of the world: North, South, East and West, each with their own climate. Very wacky field music, totally wacky maps and colors (deku swamp). Alternate and twisted universe, with its own physics and rules: a portal from the real world, a crashing moon, days that can be sped or slowed down. The observatory and its music, the song of healing, masks!!! transforming masks, just fun masks, expanding on that useless mask store in OOT, expanding on the simple forest kid. The fierce deity mask, the faerie sword, new items for young link. Using adult link tools as young link. Ikana Canyon, its castle and Zelda WW: Facial expressions and vivid animations, very high rise structures huge depth, dragon roost isle tune,
The Zelda I would have them make: ...
I'll complete this when I get back from work, but in the mean time, feel free to post your own ideas. You can follow my lead, 1) highlight elements from past zeldas, 2) What you would have Nintendo make. What's the point you'll say? To increase awareness on what fans of Zelda want, and what they don't really want or not as much, and to help us enjoy what we have, and accept what they make even if we're so-so on it. |
you still at work? :P
Anywho my thought of a great Zelda would be a world where you combine OoT and WW together
I do not mind what kind of graphics they would use but it would be nice if it was a more mature stile. It could still be cell shaded if they chose that road.
Ok so what I meant with the combination of OoT and WW is that I want to be able to sail and do things at sea in a boat, at islands ships and go treasure hunting. I also want to be able to be on land like in OoT. Riding Epona on vast fields and fighting on horseback.
Lots of side quests and it would be fun to do things in different order though some places of course you will not be able to pas and enemies that you won’t be able to beat until you have a certain item or weapon.
I want magic to be back and in a big way. Different sword slash rays or whatever they are called. I want to be able to use different elements like fire, water, wind or earth.
I want a huge forest (that was going to be on TP but they removed it god damit!) where I can hunt and be hunted. More animal life, like dear or something that I might want to hunt and sell or something. I don’t know I always think of hunting when I think of Zelda.
I will add more later :P
| R.I.P Mr Iwata :'( | ||
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