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Mr Khan said:
Xen said:
 

They have a hugeass dedicated fanbase that stuck to their consoles mostly thanks to their games (33 million N64's is no joke), a fanbase built since the NES. Aside from this gen, in which they simply carved out a whole market, that's the thing that mostly pulled them through (exception: Mario games). They built themselves on on it and have a far longer 1st party tradition than Sony, that built themselves on 3rd party, and started really investing in 1st party only this gen, really. BTW, what games DO they sell in largely dead or untargeted genres? Nothing comes up. To clarify, I'm not speaking about genres they pretty much created.

But I guess we have different opinions of what IP worth is based on. I couldn't care less about sales.

On the dead or dying thing, no-one else in the industry would have had the balls to sell NSMBWii as a full-price retail game. The closest was LBP, and that was sold on the pretext of UGC.

NSMB DS sales kicked major ass, and since Wii and DS audiences do share a lot of similarities, I don't see a risk.

@Onyx: Racing games dying? Eh? Some risk was a sequel to 5m plus MK:DD. Fighting game risks? You wouldn't Nintendo making Brawl a risk after 2 very successful games, would you? Platformers a risk? They're doing just fine, albeit not as well as in the 16-bit era. JRPG's I can agree on, but what did Nintendo really risk with? Xenoblade and TLS, end.

I could take this the other way around with Sony investing in Heavy Rain, Motorstorm, LBP, and Modnation racers. Genres either very unpopular or with narrow appeal.

Objectivity is a novelty in the gaming community today, since gaming itself is very subjective. Even the critics are subjective. Heck, you're on a forum, all you're gonna get is opinions. Objectivity is a rarity, and blissfully so. It doesn't make for good discussions. You asked me why I consider Sony's first party better, you got your answer.