SvennoJ said:
I agree with you there, seems keyboard users were an afterthought. You can't even move quicksave (F5) out of the way if you want to use F1-F5 for the spells. It would be nice if there was a way to speed up or skip all the meditation animations. It takes so long just to drink 1 frigging potion. At least a shortcut to skip directly to the potion screen. More then 1 quick slot is definately needed. Putting items in pockets is not all that useful if you can only have 1 active pocket at the time... display them at the bottom of the screen with key assignments. Loot and swing need a different button. When you're not standing in exactly the right spot (due to momentum carrying you a little too far) you swing your sword instead of looting, placing you even further away. Same for space bar to roll and loot all. Even worse when the loot menu doesn't come up while you expect it and you roll away instead of looting. Maybe they should play WoW for a bit to see how a pc interface should be done. And wth are qte doing in an rpg. Just let me block and swing myself in fist fights. I don't think the UI was consolified though, There is no way you can read all that small print from the couch. It is cumbersome and the slow scrolling text is extremely annoying. Full screen UI please, or make it fit. I don't want to wait 10 seconds to see what ingredients each formula I want to buy needs. |
Mouse wheel support? Moving the bar scrolls through the actual selections too, not just themoving it up and down.
I also completely forot about how dumb fistfighting was. Hell I thought it was a little dumb in Witcher 1, but this one is even more hilariously bad.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835








