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Galvanizer said:
outlawauron said:
Galvanizer said:
badgenome said:
Galvanizer said:

Sorry, but without story being a factor, FF12 has the far better gameplay experience. Story doesn't make a game, gameplay does.

Well, that's entirely subjective. I can't say which one I think has the superior gameplay because, as I said, I quit 12 pretty early on. But for what it's worth, I think 13 had a terrible story.

I agree, it is subjective. Each FF game is too different to compare. That's why I'm going solely on the technical proficiency of the gameply systems. Examples:

1) FF13 doesn't even have customizable AI.

Other than this, it's all subjective.

I'll take 'What is Paradigm Shifts'?

Paradigm Shift is the player switching between what the AI can choose out of doing. Medic role will make the AI choose any random command that a Medic can do.

Gambits is the player actually specifically customizing what the AI should do to minute detail. So if an ally health falls below 30% then cast Cure on them.

By being able to make your AI do anything different, by definition, would be a sort of customization. You can't a very detailed level, but you can certainly make them do what you want.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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