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naznatips said:
vlad321 said:
daroamer said:
vlad321 said:


Did you at all read the post in this very thread about the shit mechanics they have to make to shoehorn the game on a controller and that they wouldn't exist if the game treated the keyboard as a keyboard not as some limited controller that doesn't have enough buttons?

Did you read the part where it plays awesome with a controller?  I don't see how the mechanics are shit if it plays beautifully.


It plays beautifully on a controller BECAUSE the mechanics are shit.....


You do realize this is an action RPG right? It's not Dragon Age, and it's meant to be played quickly and fluidly and without a ton of buttons. Playing well with a controller is not a guaranteed sign of crappy PC development.

That is exactly what I am saying too.It would have been fluid had 1-5, or F1-5, been assigned so that a sign/bomb/knife were used immidiately without even needing a "use pre-selected item/sign" key. You know isntead of having to effectively pause the game (like you had to do in the tactical Dragon Age to make effective order) to look for whatever sign you need. I wa pissed off at the system throroughly and I only ever specialized for 2 signs (quen and igni) signs, if I ran the game as a sign mastery I would probably be bitching about this shit design (obviously a concession for a controller) far more.

P.S. I've been poking around the config files and it may be possible to actually hack the keybinds to allow for this. It would make the game much better. It would actually be a fluid action RPG as you stated.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835