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tolu619 said:

I've never played Monster Hunter but I agree with the guy that said Zelda bossses should have less of a pattern in their attacks. He said like Monster Hunter. Zelda got bosses with many interesting patterns but it's boring if once you figure out the pattern, you just do the same thing thrice to win. Instead, mix in the pattern figuring out thing with head on pure combat...........sort of like God of war but without the QTEs.

Well, monster hunter has patterns too, but they aren't as immediately apparent, and there is a bit of AI and monster choice in play there. Zelda bosses pretty much run on a script, except that they can aim at you. And Zelda bosses are too big generally; like Stallord in Twilight Princess, or any boss in Spirit Tracks, just giant immobile pillars



Monster Hunter: pissing me off since 2010.