| libellule said: basically, they have 3 arguments : LBP MGS4 and GTA4 LBP : it is 95% online title, it CANT attract casual gamer like a Wiisport game. LBP is not a party game. You have to spend time on it. The game will not bomb but it will not be a massive system seller. MGS4 : since I see a 1 year exclusivity for the PS3, the potential release on the Xbox360 is not a problem. BUT the game sell mostly to hardcore MGS4 fan and we dont know how many already have an PS3 ... MGS4 may move A LOT of system if it succeed to get some amazing review +95%. If it is not the case, it will stay a niche game. GTA4 : since the game is multiplateform and since I dont see WHY the PS3 would have anything superior compared to the Xbox60, the game should move more Xbox360 since the Xbox360 is cheaper and will have more content. |
I agree except about LBP - maybe I'm seeing the released material differently but the 95% online and not casual enough elements seem way off.
It seems to me you can just play LBP locally, using pre-built levels. That you and family can jump in at same time and mess around, either simply playing a level, knocking stuff together quickly, or 'slapping' each other around.
Every view of the editor I've seen shows its simple, worked directly into the game and can produce something in seconds. It doesn't lool to me like Unreal Editor where quite a bit of effort is needed to see anything.
Then, but only if you want to, you can go online, play others or download levels created by others.







