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liquidninja said:

I just finished reading Malstrom's post on Zelda. We finally get to the heart of why modern Zelda games aren't as fun as the older ones. Earlier Zeldas were Action/RPGs but all the newer ones are Adventure Games.

Nintendo still thinks of them as RPGs but real RPGs allow you go around to creating your own story and have points systems and things of that nature. Monster Hunter for instance is like this. If Nintendo think Zelda is a RPG but it's clearly not then this could explain why it's creators sound clueless when trying to explain what it is.

As a result the latest Zeldas have a number of issues:

"-The emphasis on puzzles as the substance of the game…
-Linearity…
-The joke called the combat system and how little combat is in Zelda…
-Too much dialogue…
-Bad storylines or narratives in general…"

No Zelda games are RPGs, the only one that even has RPG elements is Zelda 2: The Adventure of Link.

 

And the reason Twilight Princess wasn't as fun was because of the greater emphasis on fetch quests, notably the 4 Moon Tear fetch quests. Also the Wolf segments were not very interesting, but were used a lot in the game; the Wolf was OK, but it wasn't nearly as fun as the Masks in Majora's Mask.



I describe myself as a little dose of toxic masculinity.