miz1q2w3e said: ^^ Actually, the problem with DKCR was that it was a game that needed exact timing precision yet relied on motions for some of its controls If the game utilized some of the unused buttons instead, we wouldn't have had this problem. Nothing to do with the fact that the controller is split |
So true but the classic controller will still feel more natural since the older ones were centered around the snes controller and the classic controller replicates that perfectly.