KungKras said:
And why does that make revenue important at all. If you spend tons of money making a game and it doesn't sell, you have massive revenue, but negative profit. Whereas a small budget title that breaks even will be sucessfull even though the revenue was small. All revenue will tell you is where companies put most of their recources. Why is this important? Just becuase a market has bigger amounts of cash flowing through it one direction or the other doesn't mean anything when profits and other factors, like number of customers are not taken into account. Even the analogy you made was about profits and not revenue (It's harder to profit with a cheaper price tag). So I ask you again, why is revenue important? |
Revenue per game matters. If you can sell a game for $60 vs $40 on the Wii it makes a significant difference. Once you take away publishing expenses and retailer margins the actual margin per game sold @ $40 is aproximately half that of the game sold @ $60. If you were making 2* the margin on the HD consoles and selling aproximately twice as many copies on top of that then it would explain your desire to continue selling those kinds of games.
Tease.







