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ithis said:


I was refering just to New Vegas. Textures are reused with aplomb there. The dialog, and music do not take up much space. The FMV's do  though, but if you don't have many of them, like in FFXIII for example, it's ok.

The PC analogy while not perfect, points to the fact that if devs have better hardware/more space, they can and will do "better" stuff with it.

I'm curious what Rage will turn out like. Carmak talked about megatextures where the artists just "paint directly to the world", thus "no two textures being the same". I can easily see how several gigabyte textures will not fit on one DVD, and how artists would prefer to not be bound by any storage limitation. This technology, if/when it will work, will enable people to create even more impressive and better looking environments, which is a good thing.

Now ofcourse,  it's not the end of the workd to have a game on multiple disks, but developers/publishers would prefer to fit their games on one disk, and consumers would prefer to buy games on one disk.

No other sandbox games reuse textures? No point in debating this any further but they were able to pack a lot of content in New Vegas and they still had quite a bit a space to work with.

PC developers have more to work with on the PC but they hardly take advantage of it. Part of problem is not everyone has a high end gaming PC and ofcourse PC games don't sell particularly well. While PS3 developers have tons of space to work with, most games don't need or use it. The only real benefits we have seen is sharper video and no disc swaps.

Rage is gonna be on two discs. A simple solution to most games with storage limitations.

Ofcourse developers and consumers would prefer to have thier games on a single disc. More importantly though, developers want to sell games so they'll use multiple discs if necessary. For consumers its not a deal breaker. People with both HD consoles may opt for the PS3 version. But people with a 360 aren't gonna buy a PS3 solely to avoid disc swaps. Hence, its just bullshit being greatly exaggerated as a problem.



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