| ithis said: Well, it doesn't take many large textures to cover desert and burned down buildings. That game is not too prety. Also, give developers a larger disc capacity as standard and they will fill them up, or at least will more frequently excede the capacity of the old medium. Making multi disk games is a production inconvenience. It's like PC vs Consoles. PC has more power, yet 99% of games run on consoles so we don't ever need a next gen no? |
Those games offer a lot more than desert and burned down buildings. Tons of building, caves, and other areas you go in, many hours of dialogue and music, and some FMVs. The point is they've been able too fit a ton of content on a single DVD.
Well 360 has the inconvenience of needing multiple discs sometimes. PS3 has the inconvenience of being more difficult to develop for. Its nice balance annoyances for the developers.
I don't understand the point of your PC vs console analogy.
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