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Once Cafe is out, third parties will flock to it for ports, and you'll see just about every single multiplatform 3rd party game designed across the 360 PS3 and PC eventually released on it as well.  In previous generations, 3rd parties usually only had a choice between two major consoles to work with (3 last gen), and some had very different architecture between the two (like PS1 and N64, for example), so they would usually go with the system that was easier to work with, had the higher install base, or the company willing to throw some cash their way for "exclusive" games.

Nowadays with consoles being so similar to one another in terms of hardware and features, it's in a developer's best interest to release a game across as many platforms as they can to reach as many customers as possible.  For instance, you don't see the latest GTA games only coming out on one platform like you did last gen.  I'm sure we'll continue to see each system get its share of special treatment from 3rd parties like timed-exclusive DLC or special bonuses for each version of a particular game, but once Cafe is out, I expect it to have the latest version of Call of Duty / Madden / Grand Theft Auto / Assassin's Creed, etc, as all the other consoles do simply because there is no excuse not to.

The only way the Cafe DOESN'T recieve all of the latest AAA 3rd party games along with its competitors is if Nintendo once again shoots itself in the foot by doing something mind-bogglingly stupid like not provide an online infrastructure that is on par with the other platforms.  We already know it'll share similar architecture to the 360 and PC, so having a gimped online infrastructure (again!) is the only thing I can see holding their system back when it comes to recieving 3rd party support.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.