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Teo said:
Albion said:
Teo said:

FF13-2 will be an instant success on release.

FF11 is their most profitable game up to date.

FF14 will eventually pay off its huge loses within 3 years and turn profit.

Dragon Quests and Final Fantasy ports/remakes on DS/3DS and PSP/NGP will sell better than most games on their respective market.

Even if FFv13 sells 5mil copies it might still be a loss for SE but I'm sure a game like that will get a sequel.

There is still a tiny chance we will see FF15 this generation, that will be an instant hit.

SE would be crazy to not join the social network and the smart phone game market, future gamers are lurking there by the millions, if they want to bring the next generation into the home console and handeld market then this is key for their survivability.

Yawn. SE doom thread #7632542

Not if FF14 flops after one year of patching.

I'v looked at the game, and it's not gowing anywhere.

They are not doomed but as long as they have FF14 the will lose money.

FF14 has 18 servers right now with 2,500 to 3000 people playing on each server.

When they start charging:

$12 monthly fee x 2,500 players (at least) = $30,000 in revenue for one month on 1 server.

$30,000 x 18 servers = (at least) $540,000 in revenue per month in total.

$540,000 x 12 months = (at least) 6,480,000 in revenue for the first year of payment.

 

It's just good business.


You are assuming that all those people will continue playing after they start charging, the player base will likely half once they start charging and servers aren't cheap nether is the full development team currently working on the game to get it to the point where they can start charging for it add in the already massive development budget for it's over 5 year development cycle the game probably won't turn a profit for another 3 years and that is assuming they actually manage to launch the PS3 version.



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