A203D said:
i'm not sure how people didnt understand the story - because nothing really happened. we just went from A to B and we only reasons we were given were "its our focus". i think perhaps because the fal'cie, l'cie are never explained. or people just didnt like the story - probabily both. i fell the dialogue and character interactions were unrealistic and unbelieable. its like the developers think this is how young people talk to each other. i can embed comparasion videos, but we all know what the dialogue in FF13 is like: "well lady luck sure anit on his side" - Fang, "you say you want your day of wrath do ya, well its coming right up" - Hope, and probabily the worst, "hold on baby your heros on the way" - Snow. the dialogue was delievered like it was a Saturday morning cartoon show for kids. the characters never used to be so unrealistic when Sakaguchi ran the show. this is why the only character who was universally praised was Shaz. anyway i'm not starting an argument, but this is why i think 6 hours of cutscenes is more than enough. instead they should think about refining that cutscene experience, like good games, such as Dragon Quest 8, FF12, Assassin's Creed, or even Valkyria Chronicles do wth more natural character interactions and personality traits that flow inexorabily from each other - rather than bizzare outbursts and monologues imo. |
Doesn't mean all the dialogue was cheesy though was it?
There was some great story progression and character development at times. A few lines of bad dialogue doesn't make the cutscenes bad.
FFX's cutscenes were exactly the same IMO, yet I doubt you would criticise that would you?








