RolStoppable said:
You are right, Sonic Heroes indeed sold on the same level as the 16-bit games. So the problem is more that Sega hardly ever makes a good Sonic game than a question of whether it is a 2D or 3D game. And yes, the decline started with Sonic 3. Already back then Sega's problem was to make a great Sonic game. There will be people who disagree, but Sonic 3 wasn't even half the game that Sonic 2 was. I still think a 2D Sonic (a proper effort) would easily be a multimillion seller even in today's market. It's not going to happen though, because Sega doesn't care. The iPhone basically being the lead platform for Sonic 4 really says it all. |
Why no Sonic 3 love? I always thought that game was better than Sonic 2. I mean, there is hardly a difference between the genesis Sonic games, just levels, music and extra little features like swing ropes etc, all of which I thought Sonic 3 was better in and contained more variety. The graphical leap was also pretty big aswell, more noticable than the one from Sonic 1 to Sonic 2.
Angel Island will always be my favourite level aswell, the music is hypnotising and the graphics were stunning for its day.








