d21lewis said:
You're mistaking my point. Sony has never allowed their titles to reach that status. If Uncharted were a Microsoft product, you would have Uncharted movies, animations, coloring books, legos, spin-offs galore. There is nothing wrong that that at all, but they're driving people to buy their flagship titles. Sony has such minimal marketing in terms of driving their products. Sony has more of let actions speak louder than words type of marketing style. I hear there's going to be an Uncharted movie........
There was Twisted Metal, Gran Turismo, Wipeout, Warhawk, X-Games, Cool Boarders, Crash Bandicoot and tons of other games released. Tomb Raider was an unknown at that point in time, as was Resident Evil, Metal Gear, Tekken. The solid first party offerings with some really good third party exclusives lent to PS1s success. The Sony made games were just as important in the big picture and were highly underrated games even at the time.
Sony didn't make Wipeout (Psygnosis), Toshinden, or Ridge Racer--These were the PS1's big guns at launch. Tomb Raider was an unknown? It was an instant mega franchise. Resident Evil quickly became the best selling PS1 game to date when it launched in 1996. Final Fantasy 7 was the game that kicked PS1 into overdrive. Games like Warhawk, Cool Boarders, and such made little to no impact. Twisted Metal was a success but quickly fell into obscurity. You had Crash Bandicoot and Gran Turismo. I mean, I can name a bunch of PS1 games made by Sony. That doesn't make them classics, console sellers, or success stories.
Again, Ratchet and Clank, Jak and Daxter, Socom, God of War series, Gran Turismo series, Shadow of the Colossus, etc. I will admit that PS2 was a lot more lackluster from first party offerings, but much of that was because the PS2 really dominated from an early point into its life. It had no reason to worry it had complete third party exclusivity on lockdown. (The first party developers were there however, with smaller budgets).
Again, good games--a couple of really good games, but not the reason to own a PS2. Aside from Gran Turismo, which of the games named were the PS2's "Killer Apps"? Sony wasn't the leader of this platform, either. They let third parties drive the PS2 ship.
They aren't wasting any and all energy advertising their products. I don't even know how someone being remotely genuine can argue that. Besides the occassional Sackboy beanie or plush toy at a Gamestore, how much Sackboy is shoved down your throat?
Advertising is a waste of money?
I mean my god, I've drank Master Chief Mountain Dew for the past 2 years, saw Halo animations, Halo coloring books, Halo Megablocks, Halo special bundle packs with Master Chiefs helmet, Halo posters, Halo Slurpees, Halo T-shirts, Halo standees in the gamestore for months on end, Pre-Halo beta codes in about 12 other games.
Look no further than PS Move versus Kinect in terms of advertising budgets. PS Moves release date was almost an unknown event, Kinect has a $500 million dollar marketing campaign. And Nintendo stamps Marios name to just about every and any game that is published by Nintendo (And have for several generations).
Why does everyone keep saying that Microsoft's entire marketing budget ($500 Million) is the Kinect marketing budget? And again, why are you trying to make it seem like Sony has done some noble deed by making a new peripheral and not being able to sell it to the public as well as the competition?
I believe Sony wants consumers to think of 'Sony' the brand more than that company with Sackboy. Where as Nintendo wants consumers to think of them as 'that' Mario company.
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