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Kenryoku_Maxis said:
Phoeniks.Wright said:

Sure, I didn't play it, but looking at the videos, and you can find ones where the guy just plays, no commentary, I saw 3 things which just shouldn't be here: an over-reliance on missiles, it's almost as if it was the standard beam it's used that much; the cutscenes with the characterisation of Samus. The quicker they get rid of this and forget about it, the better. And finally, you're exploring a metallic hub ship or whatnot. It is boring, very boring. In metroiod and the prime games, I'm actually exploring a planet, which offers such diverse locations, I was in awe when I played them, especially prime 1. Here, it's just "meh, some slightly different metal pieces".

I also don't think the entire series is crap, just that this game is horrible, and it looks that it's not going to get much better from this.

You rely on Missiles a LOT more in games like Metroid II, Fusion and Prime than in Other M.  You can actually beat nearly every boss just with charge beam, aside from probably the Queen Metroid (which takes a Super Bomb) and MB, which does focus on missiles.

Heck, you can even defeat Nightmare and Phantoon with just Charge Beams.  It'll take longer, but you can.

And while I've said dozens of times that Other M could have been more open ended and allow for more exploration, its not as bad as you guys make it out to be.  Each area is very distinct and each Sector mimics the same areas as in Super Metroid.  The only 'Metalic' focused areas are Main Sector and Sector 0.  Hell, I could even argue there's more 'metalic' style areas in Prime and Fusion than in Other M.

I still contend that you can't call a game crap without having played it.

About the relying on missiles, don't know about metroid 2, never played it, remember in fusion using them quite a bit, so fair enough on that bit, but not as much as you say in Prime. Although you have to recognise that since in MOM you can recharge your missiles to a certain amount, if not fully, when you want to, the designers clearly intended their systematic use, not so much as a power up from regular beams.

But coming to the main point, the problem still is that the game world in MOM is uninteresting. You explore a ship. Baby bottle shaped at that, if the implicit message is anything to go by. Whose interiors look like some uninspiring, cliched metallic surfaces. The different environments are just an illusion, since everything takes place on that ship. I am not in the least exploring the Metroid universe with this game. And going back to the ship environments, because it's all created, why do they go back to the usual fire/ice/grass world again? Why this complete lack of creativity? I've seen this stuff in prime 1, and it was done much better then. So why not make some new areas, instead of recycling old ones?

And another thing which lets me say that this game is crap, relative to other Metroid games, is the complete thrashing of Samus' character. Who does Sakamoto think he is to tell me what she should be like? It really ruins the game, knowing that I'm playing some lost child with a hell of a lot of issues, than as what she should be: a pretty badass bounty hunter.