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Doobie_wop said:
Mr Khan said:

The other side doesn't seem to crave originality that much either. Make a nice, brown/grey macho FPS/TPS and maybe a solid racing sim or two and you'll have as much of that market as you can have with everyone else doing that as well...

Which is merely to say that no segment of the market seems to value fundamentally new ideas. B/G FPSes would be a new idea to Nintendo, but not to the industry at large, which seems to be in a race to copy each other all over the place, much like the film industry

Your wrong and your also greatly generalising the other market. If Call of Duty came out and played like Halo, do you think it would have been as big as it is? The same thing applies to Gears of War, Assassins Creed, Uncharted, God of War, Gran Turismo, Fallout and so many other games. They aren't popular because they are brown and samey, they are popular because they all have a distinct differentation between each other.

Anyone that says COD is like Halo is ignorant, anyone that says Uncharted is like Gears is ignorant, anyone that says that Assasins Creed is like Red Dead Redemption is ignorant. If Nintendo came out and released a gritty Metroid TPS, it isn't going to suddenly sell five million units for just that reason and Nintendo know that and the reason why they haven't tried is because they know that their skills don't cover those bases.

Nintendo aren't going to capture that market by just releasing a brown/macho FPS or TPS, because that market is smarter than that, they have differentiating tastes and they've shown that they have variety and that's the reason why games like Fallout, Dragon Age, Heavy Rain, Uncharted, Assassins Creed, Oblivion, Little Big Planet, Fable, Red Dead, Saints Row and so many other games can sell in the millions and none of them are bland, brown and samey.

You come off as an ignorant Nintendo fan, in a year which has seen games like LBP2, Dead Space 2, Two Worlds 2, DC Universe Online, Bulletstorm, Marvel vs Capcom 3, Yakuza 4, Ar Tonelico, Portal 2, Mortal Kombat and heaps of great PSN/Live games, I can't see how you can say that we live in an industry that has every developer copying each other, when every single year we have such a huge amount of vaqriety in titles coming out.

Just because COD is the best selling franchise on the HD consoles, it doesn't mean those systems and the developers attatched to those systems are forced to buy or make brown military First Person or Third Person shooters.

What i see is movement inward, not outward. Certainly all of these games start with vastly different approaches to things, and differ greatly in their core mechanics and story, but as far as the action/FPS/TPS ones go, you see from original-to-sequel transitions that most of them try copying industry standards: a greater shift towards online multiplayer focus became apparent in many of the sequels to the big action games

Portal 2 gets credit, but then Valve's success comes from their ability to generally escape the trends (though them signalling that they may no longer make single-player only games may show signs that they too are succumbing), and the others that aren't samey shooting games or over-the-top violent (like Mortal Kombat), aren't mainstays for their platform. They exist, to be certain, much like how Call of Duty also exists on Wii, but in the big picture its generally not significant on those platforms if it doesn't involve fragging others online, and the brown shooteyness leeches over into the realm of RPGs as well, and you end up with Fallout 3 and Mass Effect, which, while excellent games in their genre (though a genre that holds no appeal at all to me) show that the groupthink is more pervasive than that

Diversity exists, but at the end of the day, is it really appreciated?



Monster Hunter: pissing me off since 2010.