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Slimebeast said:
vlad321 said:
Scoobes said:

The levelling part does make it addictive for many people though. They may not even find it "fun" for large sections but a levelling system will keep them comming back and that's what they're targetting. Just look at facebook games where all you do is press buttons and level up. Completely pointless, but it keeps those players comming back. And for others, the core AoE gameplay is still present.

As for the last part, lol, because so many games (mainly MMOs) do this now!


I dare throw the word "casual" right here, especially when it comes to the facebook games.

Also, are you trying to justify one shitty game mechanic with the argument that it's ok since there's a lot of games using it? If anything you should be outraged such an amount of games use it, not try to jutify other games with them.

I agree with your stance (although I understand the developer's decision based on financial reality, you need to "hook" casual gamers) but in this case if it's "only" 10-15 hours of grinding to reach the proper end game then that's piece of cake for me. Not that it justifies what they did perhaps but I just personally think I can deal with it.

At least I think you said 10-15 hours to reach a high enough level? If it's like 40 plus hours then I likely won't bother.


Yeah 10-15 is a good estimate, took me just several hours to get to where I got.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835