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vlad321 said:


That is true, repetative. However the multiplayer (PVP in this case) aspect is what is least repetative, and you can't even do that right off the bat. Hell, there is basically a giant sign that say "fuck you, you can't play multiplayer until you finish the boring single-player." 8-10 hours to level 30 is 16-20 times more than I should have to spend. It's not fun, it's tedious, and worst of all, required. For your information, I stopped around level 17. That's the whole point, there is so much crap to put up with that it's annoying. Also, I want my fucking advanced stats damn it (again I havent played in a month or two so they may have added those without my knowledge).

Also I think it was level 8 you can PVP but that may be just bad memory on my part. Plus you have crappy units at that point making it almost pointless. 

You fail to understand the problem. You shouldn't HAVE to unlock units. They should be unlocked right off the bat for you to play as you wish. That isn't the addicting part, that is the piece of shit part. Just like in CoD4, BC2, and ANY other game where you have to "unlock" the game, the mechanic is absolutely worthless and should never have been implemented. Save the levelling up for RPGs and let me play my complete game right off the bat. If the game is too shitty to stand on its own, then too bad, don't add crutches.

It is absolutely frustrating seeing an amazing game mired in so much useless, artificial shit that it feels like I have to work to earn my fun.

The levelling part does make it addictive for many people though. They may not even find it "fun" for large sections but a levelling system will keep them comming back and that's what they're targetting. Just look at facebook games where all you do is press buttons and level up. Completely pointless, but it keeps those players comming back. And for others, the core AoE gameplay is still present.

As for the last part, lol, because so many games (mainly MMOs) do this now!