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RolStoppable said:
Mr Khan said:

Fine, fine. I'll rescind that it was "always" on, though Prime did indeed usually have just one path to a given destination when you were first required to go to that destination, where it excelled compared to Prime's 2 and 3 was that once you opened the map up, it was riddled with all sorts of shortcuts, but such shortcuts were generally unavailable during your first trip through a given area

Echoes was pretty similar in regards to that, it may just be that you didn't play the game long/often enough to notice them all.

Corruption had certainly less of those shortcuts, but the game had a different structure. Instead of elevators you used the ship which usually meant that you weren't passing through the same corridors and rooms several times, thus the need for such shortcuts wasn't really necessary in most instances. Out of the three games, Corruption by far has the most sections you only go through once.

Within the separate worlds i suppose you're right. I was remembering the comparatively poor inter-world shortcuts (only one elevator each between the worlds directly if you wanted to bypass the overworld)



Monster Hunter: pissing me off since 2010.