Slimebeast said:
vlad321 said:
Slimebeast said:
vlad321 said:
Meh. THat's about it. I hate the levelling. Absolutely hated it. I find it utterly pointless. This MAY have changed the game since last i played ( 1 month ago, maybe more) but they didn't even give you detailed information like armor and damage of pearticular units. There is a really good core, but it is covered by a whoooole lot of shit, and you have to dig deep to get to play the game in a state that is trully enjoyable and worthy of AoE. Once you get there though, pretty fucking awesome.
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Interesting but could you elaborate some more. First, do you mean the leveling is time-consuming, meaningless and boring but once you've done that the game becomes good?
And if so, how does it get good? (from an AoE 2 perspective)
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Yes that is exactly what I mean. It is a worthless time sink that shouldn't exist, and it takes much longer than it should to get through it. The single-player quests I played weren't all that interesting (It's basically just AoE 2 missions with some improvements here or there, nothing on the scale of SC2 variety) and time consuming.
If the goal is an AoE2-like gameplay then the game is basically the escape sequence of Shawshank Redemption. You crawl through shit for a ridiculously long time and it is absolutely terrible, but then it is glorious.
I am also unsure that there is off-line play either, for LANs and stuff.
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Haha, nice analogy.
But could you tell more about the end game. Is it PvP in real-time? How many players max in a battle? Teams? How long are the battles? Any persistent elements (do you pick your hero to the next gaming session, or troups as well?)?
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Let me put it this way because it's the shortest and I REALLY need to learn this stuff before my final. If you liked AoE2, there is no reason not to liek the end game of this game.
I may edit this tomorrow or on saturday when I have some free time if you want grittier details, assuming Scoobes doesn't do a nice writeup first.