LOL. You guys think a team-based, strategical game is going to steal casuals from CoD? There is nothing approachable or casual about Battlefield. Bad Company 2 multiplayer was one of the most difficult games for the average casual gamer to pick up. Casual gamers want fast-paced action, bam bam bam, with little pause between. BF3 might attract a lot of gamers from the huge marketing budget, but they are not going to retain or attract new casual gamers if they do not make the game a little more accescible. One of the big reasons Halo and CoD became viral was because of their splitscreen options. Friends would play it at their friends house and then want to buy it. Battlefield and Bad Company games do not have this feature, nor are these games easily to pick up in an hour or two.
I don't know what gametypes BF3 will have, but if it doesn't add more gametypes than what Bad Company 2 had then it won't suceed with the non-hardcore crowd.
CoD and Halo are the only FPS games that have been able to crack into the 10million plus stratosphere of FPS games (of this generation, so far as I know). Battlefield 3 is going to need something more than a new engine, pretty graphics, a lot of corporate boasting, and a huge marketing budget to crack into the 10 million range. What gameplay advanmcements have they made? How do they plan on attracting the average casual gamer and mak ing this game fun for them? How do they plan on making the learning curve a little more easy so that people don't quit before they really learn to be competent or have fun with the game?
Most anticipated games of 2011:
Uncharted 3,Legend of Zelda: Skyward Sword, Rocksmith
Modern Warfare 3, Super Mario 3D







