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Actually this could be huge for Xbox 360 games.  First off, it means that the 10mb embedded dram memory doesn't have to be used for AA thus releasing that memory to be used for other things giving the Xbox a lot of needed bandwidth for effects.  Also this technique can be used in deferred rendering engines like Epic's.  Who knows, with the time Epic has, they might be able to use the same technique and provide AA to Gears of War 3.