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" and in the Xbox it only requires 3.79ms to perform anti-aliasing on a 720p image. For comparison, the God of War III implementation requires 20ms of a single SPU (4ms using 5 of them).

Upon moving from an XNA development kit to a genuine Xbox 360 development kit the speed has increased dramatically to 3x as fast.

Jimenez's MLAA is running at 1.3ms@720p on the Xbox 360 (XDK build). "

So is it 3.79ms or 1.3ms?

Either way, amazing news! There's still unused power in the old hog.