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trestres said: But that wasn't your point. Your point was about announcements. Adding bonus stuff to an already released game is just too obvious of a milking cow to ignore. On the other hand making a totally new game for a dead platform if far more questionable, and as evidence has shown, Wii is no longer a viable platform for Japanese developers outside Nintendo (even for them it's getting tough). If any Wii DQ game has been in development outside of DQX then the most probable outcome is that it has been moved to 3DS, since the HW specs are similar and they would need to build a DQ base on that console. 3DS advantages far outweight the Wii advantages of releasing a DQ game on those platforms. |
Wii's sold more software in Japan in 2011 so far than any system but PSP (more than PS3, more than DS, more than 3DS). And that's despite Wii having fewer new releases than anyone else, by FAR. There's still a healthy software market there, Nintendo's literally just the only one even trying to capitalize on it (which has pretty much been the case for Wii's entire lifecycle, c'est la vie).
And no, it really depends on the game whether or a 3DS transition makes sense. Something multiplayer/family focused (like Itadaki Street) makes imminently more sense to just keep going on Wii since that's literally the platform's strengths. A DQVII would sell similarly across either system (just north of a million) so that would also make more sense to just keep going on Wii with. Had Slime Morimori 3 been a Wii game though (which is possible), then yeah that would've made more sense to move over to 3DS.







