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Pretty straightforward.  What do you think we'll see?  What would you like to see?

 

My picks:

Dragon's Dogma (Capcom) Capcom's new open world multiplayer adventure game is launching in the first half of 2012 which makes it prime Cafe porting material. Improved performance and possible local co-op (thanks to individual screens) might mean this would be the version to get too.  Would make the perfect MT Framework showpiece.

Super Street Fighter IV: Arcade Edition (Capcom / DIMPs) After the super successful port to 3DS, Street Fighter's console homecoming seems more like an inevitability.  It's so late though, I'm starting to wonder if they might have to throw in some additional characters or modes to sweeten the deal?

Marvel Vs. Capcom 3: Fate of Two Worlds (Capcom / 8ing) Same deal as SSF4, this seems like an easy fit, but they'll have to give it some more value due to the timelines involved.  Maybe it'll be Super MVC3? 

Gundam Versus Extreme (Bandai Namco / BEC)  This game will probably be ready for home porting in late 2012 and going PS3/Cafe multiplatform will probably be the direction it heads.  Prevous Vs games did well by going multi (DC/PS2, PS2/GC, PS2/PSP), and since Gundam's basically Japan only at this point, a 360 version makes little sense.

Dragon Ball Zenkai Battle Royale (Bandai Namco / Spike) Same deal as Gundam, only this probably won't be ready until 2013.  DBZ has always been on Nintendo platforms though, Spike's fighters in particular.

Tales of Xillia (Namco Bandai / Namco Tales Studio) PS3 will likely hold on to this for year's exclusive, but I wouldn't be surprised to see an expanded port hit Cafe down the line.  Same thing happened with Symphonia and Vesperia.

Metal Gear Solid: Rising (Konami / Kojima Productions) Coming in late 2012, adding in a Wii release just makes sense.  Kojima's gotten much friendlier towards Nintendo in recent years, plus Wiimote Plus slashing could be a draw.

Final Fantasy XIV: Online (Square Enix)  SE really screwed the pooch with this one, and they need to do everything in their power to right the ship.  Releasing around a hyped new console launch could give them some good mileage, especially if it's the system's debut MMO and since they're having some trouble getting it running on PS3.

Catherine (Atlus) A quickie Director's Cut might be worth Team Persona's while.  Trauma Center made mad cash with it's Wii launch port up, why not try and repeat that success?

Phantasy Star Online 2 (Sega / Sonic Team) No console versions have been announced yet and the original PSO had it's biggest sales on the lowly GameCube... could be seen as a bit of a homecoming for the series.  It'd also probably be preferable for the Japanese (lol PC gaming).

Sonic Generations (Sega / Sonic Team) So obvious it hurts. Even Nintendo Power is teasing this one.

Ninja Gaiden III (Tecmo Koei / Team Ninja) This is a sneaking suspicion, but I'm pretty sure this has always been a Wii 2 game.  Tecmo's been nothing but coy and evasive about it's platform, and it's looking like this could be the reason why... the only real question in my mind is if it's also hitting 360/PS3 or if Nintendo tied it up as an exclusive?  Making things more interesting is that NCL and Team Ninja have gotten awfully close recently (Other M, DOAD).

Ninokuni: The Snow Queen of Sacred White Ash (Level 5)  Level 5's big PS3 debut (5 years in the making so far) seemed to have nearly dropped entirely off the radar, first by missing their Vision conference last fall (despite being confirmed to show beforehand) and with with nearly no news since (besides a brief broadcast demo with Hino, showing mostly old assets).  It's actually been nearly year since we heard anything significantly new on it, makes me wonder if Nintendo might've swooped in and sealed a deal?