Mr Khan said:
Ahh, but Tick-Tock Clock would be my example of freedom in that game. To this day i remember how i got the second star in that world by accident, not by running the gauntlet of swinging pedulums, but by making a strategic long jump from a higher platform. You didn't have to stop the clock for any of them, really, it just made it different every time, and indeed two stars (numbers 4 and 5 i believe) required you to have it running. Some of the tricks you could pull in 64 were unintentional sequence breaking (like the easy way to get 100 coins on tall tall mountain: go through the inside secret slide, then ignore the star at the end and start back up the mountain), but it's there nonetheless |
Well I did not it wasn't complete, but tell me how many starts allow multiple paths without glitches (as in the freedom was accidental, not by design)?
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








