LordTheNightKnight said:
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Ahh, but Tick-Tock Clock would be my example of freedom in that game. To this day i remember how i got the second star in that world by accident, not by running the gauntlet of swinging pedulums, but by making a strategic long jump from a higher platform. You didn't have to stop the clock for any of them, really, it just made it different every time, and indeed two stars (numbers 4 and 5 i believe) required you to have it running. Some of the tricks you could pull in 64 were unintentional sequence breaking (like the easy way to get 100 coins on tall tall mountain: go through the inside secret slide, then ignore the star at the end and start back up the mountain), but it's there nonetheless

Monster Hunter: pissing me off since 2010.







