| Mr Khan said: And this is what i don't grasp entirely. "Star Finder" Mario was more about freedom initially, and retained that to a degree in Sunshine and Galaxy 1. It was Galaxy 2 that really went with the "Hamster in a maze" route, and that was in deliberate effort to approach 2D Mario, which isn't as free-form as we're emphasizing. The Galaxy 2 route is correct, but what they need to do is seamlessly integrate between stages: you keep powerups "permanently" as you move between levels, allowing you to play differently, but the linearity of Galaxy 2 was not at fault in that case. The alternative to restoring freedom to 3D Mario is to go back to the Mario 64 standard, where you're just put in a sandbox and can pursue some stars out of order |
I stated that it started with 64, and why.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








