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Mr Puggsly said:
Cobra_ said:

"I'm playing the game with Classic Controller Pro"...

Well, he could have said that in the beginning and I'd save my time watching his review. Who plays an FPS on Wii using anything but the Wiimote? I would tell you who but I don't wanna get banned for language.

Okay - an idiot, that's who.

What difference does it make? Its the same game either way.

I haven't found shooters anymore enjoyable with a Wiimote. More frustrating if anything.


First of all, just to make it clear, I have no problem with a bad rating for any game (even if it's my favourite) if the reviewer has good reasons for it. Also, I was not a big fan of the first Conduit (and never played C2).

Now to your question - Most FPSes are built with precision aiming in mind. Because of the increasing popularity of consoles, developers came up with various techniques to make these games enjoyable with dual analog controls - for example, even if your aiming is slightly imprecise, you will still hit the target, and you can have some sort of auto-aim so that you don't need to aim at all (or not so much). There are FPS games out there that have their gameplay built around dual analog controls (Metroid Prime comes to mind, although that one is not technically an FPS). However, games like Call of Duty and also Conduit are still the same precision-centered FPSes, and as a result, with the dual analog controls their gameplay is dumbed down. You can tell the difference when you play CoD on DualShock3 and on Wiimote with auto-aim switched off (better yet, with a mouse and keyboard combo). It's the same game, but the gameplay is very different.

I agree that playing an FPS on Wiimote can be frustrating - until you optimize the controls for yourself. I did, and I don't ever want to get back to dual analog, unless gyroscopic controls are even better.



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