Hmm, first playing was believing, then seeing, and now feeling..
Seems like an interesting concept, but I don't really see how this can be useful in terms of the actual gameplay, other than just a neat little side feature. I mean think about it, how often would you need to/want to feel things in games. Nintendo has their work cut out for them if they intend to prove such a thing is necessary, and can improve gameplay experiences.
I just hope Nintendo doesn't get too caught up in these extra features, and remains focused on the actual content of the games.







