| Kemsus said: The "difficulty" is what i like about Dragon Quest, they aren't just walkovers like final fantasy (exception being superbosses in FF) i like grinding when it is for a purpose, hell i played through Dragon Quest VIII multiple times to get the best ending and get the secret high level spell/ability(can't remember the name, but took several hours of grinding on slime hill). i like when you just can't play through the game without having to train your characters, or for games that are somewhat easy to have superbosses of some sort(emerald/ ruby weapon FF7, Ozma FF9, Penance FF10) |
Indeed. The fun in RPGs, any RPGs in my opinion, is the journey, not the destination. And Dragon Quest is the prime example of this. Most of the time, I'm sad to get to the final boss, even after I've played 100 hours of it, because I'm wanting to keep exploring the world. And this is kind of the opposite of your avg JRPG, which focuses on beating specific bosses or lots of dialogue.











