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Kemsus said:

The "difficulty" is what i like about Dragon Quest, they aren't just walkovers like final fantasy (exception being superbosses in FF) i like grinding when it is for a purpose, hell i played through Dragon Quest VIII multiple times to get the best ending and get the secret high level spell/ability(can't remember the name, but took several hours of grinding on slime hill).

i like when you just can't play through the game without having to train your characters, or for games that are somewhat easy to have superbosses of some sort(emerald/ ruby weapon FF7, Ozma FF9, Penance FF10)


Because the other kind of games tend to be there to show off cut scenes and graphics at the expense of the gameplay (in the sense that they want you to get to the next cut scene ASAP). Not that I'm personally against cut scenes and graphics of any kind, just the aformentioned expense of the fun parts.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs