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A203D said:
Kenryoku_Maxis said:
A203D said:
Kenryoku_Maxis said:
 

In all honesty, if SE had marketed the games correctly, Akira Toriyama's art style would be a plus and not a minus.  I mean, all the Dragon Ball Tenkaichi Budokai games sold over a million in America.  And of course, I don't think I need to tell you how successful Chrono Trigger was.

All SE needed to do was make a commercial simply saying 'From the creators of Dragon Ball and Chrono Trigger'.  Bam, game sells an extra 500,000 on name recognition alone.  But no, SE is stupid and thinks only Final Fantasy can sell any of their games.

Also, like Kemsus said, many people in the west who actually played DQ have whined that its too hard.  Specifically I can recall complaints about Dormageus in DQVIII or Bjorn in Dragon Quest V.  Nearly every DQ game has that one 'mid game boss' that stomps you the first time and you realize the whole game can't just be played with buffs and heals.  And many MANY people quit the game at those points.

I guess i agree, the art style could be very popular if marketed well, not neccessary like a kid only game, but also for adults. like the way Nintendo have tried to make Pokemon popular with the mature audience with graphics, gameplay, etc.

agreed, SE is stupid, but they are stupid for other reasons also.

i agree with the auidence at this point. i think i have a problem with most RPGs in this respect. the question is how you can keep an ordinary player invested in the game when they die and have to restart at the nearest checkpoint.

the problem is by making a game like this your making it for the same people who've always bought it. i think developers need to make games more accessible to people not like us, who wouldnt normally play this type of game.

i think the difficulty factor could be addressed by a simple easy, normal and hard mode. fair enough the hardcore gamers dont want an easy mode, they can play it on normal, new players go on easy - everyones happy. imo DQ should do this to make the series more accesible in the west - and i think it would be popular.

In all fairness, DQ as a series has done a LOT to appeal to the west.  They added voices to DQVIII and DQSwords.  And the DS games were remade specifically because Yuji Horii wanted to 'allow for people to be able to play the games outside Japan'.  Seeing as DQV and VI were never released outside Japan, and Dragon Warrior IV on NES goes for like $80-$100 used. 

Also, there's unconfimed reports that DQIX was originally going to be more action focused to try to appeal to the west.  But Japan complained and they kept it turn based.  Frankly, I agree.  Dragon Quest is the one series that got turn based fighting down correctly.  With more options in battle than a standard JRPG, spells like Evac and Zoom, items that cut down random battles, dying only takes away gold but returns you to town with all experience and items (not returning you to a save point with all progress lost like FInal Fantasy)...there's really no reason for people to complain about DQ game engine.  9 times out of 10, people complain because they won't adapt to the system (IE: They're playing Dragon Quest like Final Fantasy or Golden Sun and get mad because they keep dying).

Yeah this is true actully, i forgot you only loose half your gold when you die, its not actully game over. my point was however that a gamer who dies is going to have to replay the same part again - this could be boring or tedious for most western gamers, who are interested in things like FPS and GTA.

so i think by creating a system that is easy for them will make the series more accessible in the west. however i agree DQ is a series that has done well to adapt to the market, the voice acting in DQ8 was exceptional. and the story was very nice, presented very well. i'm sure those who played it in the west loved it!! its just getting the rest of those FF gamers in on it now! and i'm sure they would play it if it was easy, its just the perception is that it is difficult.

maybe they dont want to adapt, in this sense i think the game should be adapted to cater to their needs also.

Well, my point was, they have all the added experience and items they gained the first time, making a revisit to a dungeon (even if you die) a lot faster.  And in theory, you shouldn't die the second time because of the added EXP and item boost.

Compare this to something like Final Fantasy.  You can play 2 hours through of dialogue, dungeon crawling and etc.  Then you get to the last boss...and die.  Not only are you taken to the main screen of the game...you've lost all the 2 hours of added experience AND have to watch all the cutscenes again.  Many people get on my case about this, but this is why I say Final Fantasy games take more 'grinding' than DQ games.  Because if you come to an unbeatable boss which you can't beat at a certain level, you HAVE to grind to beat it or you die and lose all EXP.  Whereas in DQ, if you die to a boss, you still have the added EXP and such, making the next try that much easier.

Also, adding a easy vs hard mode to DQ wouldn't really help.  It would just make people think the 'hard' version requires grinding, while they complain the 'easy' mode 'plays itself'.  Also, in all DQ except maybe II and VII, the difficulty is very well balanced based on your rate of exploration and item collection, as well as your skill in battle.  Making an easy mode would just further encourage people to play the game only using buffs and heals.  Then they would never figure out all the other options in battle.



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