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A203D said:
Kenryoku_Maxis said:
 

In all honesty, if SE had marketed the games correctly, Akira Toriyama's art style would be a plus and not a minus.  I mean, all the Dragon Ball Tenkaichi Budokai games sold over a million in America.  And of course, I don't think I need to tell you how successful Chrono Trigger was.

All SE needed to do was make a commercial simply saying 'From the creators of Dragon Ball and Chrono Trigger'.  Bam, game sells an extra 500,000 on name recognition alone.  But no, SE is stupid and thinks only Final Fantasy can sell any of their games.

Also, like Kemsus said, many people in the west who actually played DQ have whined that its too hard.  Specifically I can recall complaints about Dormageus in DQVIII or Bjorn in Dragon Quest V.  Nearly every DQ game has that one 'mid game boss' that stomps you the first time and you realize the whole game can't just be played with buffs and heals.  And many MANY people quit the game at those points.

I guess i agree, the art style could be very popular if marketed well, not neccessary like a kid only game, but also for adults. like the way Nintendo have tried to make Pokemon popular with the mature audience with graphics, gameplay, etc.

agreed, SE is stupid, but they are stupid for other reasons also.

i agree with the auidence at this point. i think i have a problem with most RPGs in this respect. the question is how you can keep an ordinary player invested in the game when they die and have to restart at the nearest checkpoint.

the problem is by making a game like this your making it for the same people who've always bought it. i think developers need to make games more accessible to people not like us, who wouldnt normally play this type of game.

i think the difficulty factor could be addressed by a simple easy, normal and hard mode. fair enough the hardcore gamers dont want an easy mode, they can play it on normal, new players go on easy - everyones happy. imo DQ should do this to make the series more accesible in the west - and i think it would be popular.

In all fairness, DQ as a series has done a LOT to appeal to the west.  They added voices to DQVIII and DQSwords.  And the DS games were remade specifically because Yuji Horii wanted to 'allow for people to be able to play the games outside Japan'.  Seeing as DQV and VI were never released outside Japan, and Dragon Warrior IV on NES goes for like $80-$100 used.  And even back in the NES days, they gave away free versions on Dragon Warrior (about 500,000 copies) as a massive campaign to try to get the series popular.

Also, there's unconfimed reports that DQIX was originally going to be more action focused to try to appeal to the west.  But Japan complained and they kept it turn based.  Frankly, I agree.  Dragon Quest is the one series that got turn based fighting down correctly.  With more options in battle than a standard JRPG, spells like Evac and Zoom, items that cut down random battles, dying only takes away gold but returns you to town with all experience and items (not returning you to a save point with all progress lost like FInal Fantasy)...there's really no reason for people to complain about DQ game engine.  9 times out of 10, people complain because they won't adapt to the system (IE: They're playing Dragon Quest like Final Fantasy or Golden Sun and get mad because they keep dying).

If anything, the series has tried to force itself on the west, but it never caught on.  Mostly because all these stunts were coupled with weak or a total lack of advertising.  It was only with DQIX that Nintendo stepped in and gave the series the advertising it needs.  And, shock!, it sold well.



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