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Doobie_wop said:

 

- The game isn't an RPG. It's just an open Third Person Shooter with a dialogue system. 

 


While I really enjoy ME2 and think it does deserve the GotY awards it got I agree with this sentiment that there is nothing that really defines the game as an RPG to me.  An RPG should have base stats (more than the action game staple of "health, special meter, damage") and the ability to increase those base stats through gaining experience.  

ME2 lets you gain experience but this doesn't increase any base stats as far as I could tell beyond damage and health.  Mostly experience is used to increase the effectiveness of abilities which is the same as gaining red orbs in God of War.

And I don't agree that a dialogue system is a defining aspect of an RPG because those have been in Adventure games forever and noone thinks of those as RPGs.  

So in summation: ME2 is fantastic and I am not trying to undermine that in any way, but I don't think it's an RPG.



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