"It's that they don't want their title to be sold at 500 Yen 4 months after the release like Spirit Tracks,that now is..."
Well I still say that isn't how you do it. Again, make the game worth it for the customers, and they will keep the game to replay it. This game wasn't worth it. It evidently has as much value to Japanese gamers as western gamers think of those flashy, but no substance, games on the HD systems that's good for one playthrough and then you have no reason to pick it up again, no matter how many 8s and 9s it has on metacritic.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








