sieanr said:
The thing is the squad system could break up the 60 player online. That way they would mainly worry about your own squad and the people near you and give that priority, while across the map things dont matter as much. MS talked about a system like this for an MMOFPS thats all one giant world. The big thing is if they find a way to prevent or limit people stanbying - when I played RFOM online somewhat regularly this was a major issue. |
well 30 v 30 shouldnt be an issue anyways. With squads 32v32 worked great in Battlefield 2 so why not Resistance 2.










