Mr Khan said:
No no, momentum is one of the most potent forces in this industry, and one of the hardest to fix or tamper with. Sony managed it simply because of the "multiplat everything" environment 3rd parties were trapped in, but early on you could see the tremendous damage that 360's lead had: people bought more 360 games because their friends had 360s and were playing online on their 360s, this lead to 360 being deemed the "default" console as far as 3rd party games went, and then Sony lost exclusivity to major titles (FFXIII and GTAIV) because of that effect. It was only because the whole "multiplat everything" blade cuts both ways that Sony isn't wallowing in utter market irrelevance right now: they get everything 360 gets, and so can compete on a level playing field Getting a head-start can be bad (certainly didn't help the 3DO, Saturn, Dreamcast, or TurboGrafx16), but if you time it right, coming out first can be irreversible |
It was ps3s launch that was the problem not the 360s headstart, at the point of the ps3s launch none of those things happened it was only after when the ps3 was too expensive and didn't have enough good games, if ps3 had been at the same price point or had more good launch games the 360s headstart wouldn't have mattered