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axt113 said:

 

Quality is subjective, sales are objective

This way of thinking is what gets you into trouble.  It's not completely untrue (something that is of a universally terrible quality rarely goes very far), but hardly something that can be considered a foolproof mantra.  By this rationale, Justin Bieber must be one of your favorite artists, as the sales are certainly there to back up your claim.  No, you can't deny he is, as SALES ARE OBJECTIVE.  

See what I mean?  Sure there is obviously a huge audience for Bieber, or else the sales wouldn't be there at all, but by your way of thinking every artist out there should aspire to mimic his direction as it's clearly garnering huge sales.  Just because something doesn't rake in the biggest sales doesn't mean it's not good or still widely appreciated on other important levels.

And you're also incorrect in assuming that a game like Galaxy is a flop.  Galaxy 1 alone has sold over 9m copies.  As much as NSMB?  Of course not, but to hear you call it, it just shouldn't have existed at all.  Do you realize that most companies would kill to have their games "flop" like that.  Not to mention the game's metacritic score.  Yes, quality is subjective, but beleive it or not it's quality that most people remember, not sales.  Just Dance 2's sales trounce the sales of Bioshock, but I'd be willing to bet that most of the people who experienced Bioshock would still play it years from now or at least look back on it fondly.  Many of Just Dance's consumers, however, would likely not touch it again because they've already moved on to the next popular thing...