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walkerj said:

Of course this isn't true! God I don't know why people bothr with these stupid proedictions. The average cost of a data breach was 318 dollars. Per BREACH not per USER. Most breaches like this don't cost anyone money. The credit company tends to swallow individual claims. Ex. Someone steals your card and buys something from newegg.com. You complain to the credit company, they reemberse you and usually issue a new card. Newegg has your money, but the credit company pays you back.  And this only applies to the people who are actually victims of credit theft, which currently ammounts to 0 people. The biggest cost for Sony will be PR and how ever many millions they are paying this private security firm.  

There is no user to breach ratio that can be applied here. Imagine most security breached include a hundred people. Now imagine the cost of the break is $31,800. That is 318 dollars per person. Now imagine the breach involves 1500 people. The cost is still going to be $31,800 to fix the problem. The price of fixing broken security doesn't magically increase based on user accounts.

 

If K-mart is compromised and 100 peoples info goes out there it costs them the same as if 1,000 peoples info gets out there. They don't absorb the cost of reimbersement, and Sony definitely doesn't. This stuff was obtained from a hacked PS3 with a custom firmware and a hackers program.

Unless security firm Alpha charges 23 billion per review, then this report is absolute trash.

the costs do increase by number of people.  to fix a server that deals with 10 computers is going to be a lot easier than one that deals with 70 million computers worldwide

and then there is the lawsuit.  the courst will look and say this affected 70 million people.  sony can't prove whats a fake or not fake account.   and a lawsuit affecting 10 people versus 70 million will be very different in the fine. 

then there is the psn game sales loss.  psn has been down for what a week.  how many games do you think could have been sold in that time?  those are missed sales.  Again number invovled.  You have potentialy 70 million buyers unable to buy versus only 10 unable to buy.  obviously 70 million would be a higher loss of sales.

in all three of those situations, the amount is more expensive or the loss of revenue is more the more people involved.  Thus why the costs are so high.  You guys have to quit thinking in pure "oh hey here you go technicion, thanks for fixing the ps3, heres your 23 billion check"