irstupid said:
yea i missed that earlier, but still doesn't change fact. this malicious act average is taken by looking at similart things. Lets say master card had this problem and use same figures as ps3. There are 70 million master card holders. We can all agree that these are ALL legit accounts and not duplicates, or fake names, ect right? Now what does master card do? Do they go through each individual account and fix it? hell no, they work on teh problem as one big whole. It costs them 22.26 billion dollars to fix the problem. It did not cost them 318 per account, it cost them total 22.26 billion dollars. that 318 is a bullshit number you get by dividing by # of accounts. It means nothing. That 318 is just some average bs number gotten from lookikng at all the costs in the year dealing with this stuff and dividing by # accounts. It means nothing. Its just a rough way of guessing how much a situation like this will cost the company. This could end up costing sony a couple billion, or up to 50 billion who knows. BUT the fact that half of those 70 million accounts are fake or not means absoultely NOTHING. |
Isn't Sony's market cap something like 30 billion... and by the way, I just read this somewhere:
"The article is talking about potential losses to account holders totalling $24B ($300 figure they proposed x 77 million accounts)... not how much money sony will lose..."
Is that true?
Otherwise, I don't know how the hell Sony could spend 23 billion just on creating PSN from the ground up with new security measures, restoring their account info (PSN accounts) into the new servers (if needed) and investigating the problem's cause and potential damages caused.