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axt113 said:
Onyxmeth said:
axt113 said:
thetonestarr said:

Problem is, you know absolutely nothing about Project Cafe and you have no clue whether or not it's consumer-friendly. You know a ton of rumors, but that means jack squat.


True Cafe is rumors, but look at the games Nintendo has released recently and is planning, Galaxy 2, M:OM, Skyward Sword, not exactly what the market is demanding

What exactly would "the market" be demanding in terms of Zelda if not sword fighting with your remote? 2D Zelda? Zelda Party? Zelda Fitness? Zelda Dance Hero? Zelda Sports? The whole purpose for the expanded audience is to gradually get them to try out meatier games to flesh out the audience's interests. You don't just want people playing Wii Sports and you don't want them just playing Fire Emblem. You want a nice divide so many projects have the potential for 10M in sales.


Fighting is fine, but I bet you its going to be chock full of puzzles and backtracking, and other stuff that people will not care for, if it was fighting focused then I would be more gung ho for it.

That's the problem Nintendo has been trying to do that with 3D Mario,  people keepy saying that 3D Mario sold this much, bt they neglect to mention that its  a fraction of what 2D Mario sells and it moves no hardware, but Nintendo keeps pushing it because they hope to get the 2D Mario fans to play 3D Mario, but it doesn;t work

You have to give the audience what they want, not what you want them to want

There in lies the difference though. Zelda has always sold worse than Mario, even in it's 2D heyday. It has nothing to gain by drastically changing it's formula, as the Zelda faithful made the transition from 2D to 3D flawlessly. By dumbing it down, you figure to alienate more of the core Zelda audience than attract newcomers. It's not a winning formula. Some series just don't have that effective mix to appeal to such a wide spectrum of game players. Zelda will eventually need something of an overhaul, but that will be to entice those tired of the formula because they've played it too many times, not because it's too complicated. Zelda already took the Wii-esque approach on the Gamecube with 4 player co-op, SNES 2D over the top graphics, taking out a lot of the length, storyline and puzzles of the single player series, and it wasn't as well received.

In regards to Mario, there's room for both. By changing it up, that core audience that enjoys both Marios don't feel they're being pumped too quickly with the same old crap over and over again. Instead of having four NSMBs or four Galaxys, there's two of each, and those that enjoy both are more likely to continue diving in. The expanded audience that won't touch Galaxy isn't going to touch NSMB four times either, so it's still a win.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.