Onyxmeth said:
What exactly would "the market" be demanding in terms of Zelda if not sword fighting with your remote? 2D Zelda? Zelda Party? Zelda Fitness? Zelda Dance Hero? Zelda Sports? The whole purpose for the expanded audience is to gradually get them to try out meatier games to flesh out the audience's interests. You don't just want people playing Wii Sports and you don't want them just playing Fire Emblem. You want a nice divide so many projects have the potential for 10M in sales. |
Fighting is fine, but I bet you its going to be chock full of puzzles and backtracking, and other stuff that people will not care for, if it was fighting focused then I would be more gung ho for it.
That's the problem Nintendo has been trying to do that with 3D Mario, people keepy saying that 3D Mario sold this much, bt they neglect to mention that its a fraction of what 2D Mario sells and it moves no hardware, but Nintendo keeps pushing it because they hope to get the 2D Mario fans to play 3D Mario, but it doesn;t work
You have to give the audience what they want, not what you want them to want







