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Cobra_ said:

Well, I can say that I really liked the idea of "sanity meter" where you start seeing things if your avatar gets frightened, and some of those things can actually hurt you (I think... it's been a while). What I didn't like was the fact that it mostly was the gameplay mechanics that made me die, and not the fact that I didn't pay attention to the sanity meter.

It was a neat IDEA, but in execution it never really amounted to much. I laughed in amusement more than I cowered in fear. There was really nothing atmospheric or frightening about it.