By using this site, you agree to our Privacy Policy and our Terms of Use. Close
MrT-Tar said:
fps_d0minat0r said:
MrT-Tar said:

Overall, I don't really care about dual analog.  I actually loved the MP:Hunters control scheme, far more than I do dual analogue.

The big problem with not having dual analog and having the single analog stick above the d-pad is that the control scheme for Monster Hunter is going to have to change.  


gamespot always rate monster hunter low on psp and have a rant about its lack of second thumb stick.

i got used to it but i would definately prefer another one. at the moment there are only 4 (i think) vertical cameras to chose from while horizontal is fully rotational. it should be that we can rotate the camera how and where we like and thats easy with a second thumb stick.

I never had too much of a problem with MH on the PSP either, however that control scheme cannot be truly replicated on the 3DS because of the D-Pad and analogue stick locations.

On the PSP, the analog stick is below the d-pad.  Therefore one can control the analog stick with their thumb and the d-pad with their index finger, the so called 'MH Claw' (which I took quite a while to get used to).  However, on the 3DS the d-pad and analogue stick postions are the opposite to that on the PSP.  The 'MH Claw' can only work on the 3DS if the D-pad is used for movement, while I highly doubt Capcom will do.  This is what I meant by the control scheme for MH is likely to change, maybe something involving items mapped to the touch screen?


ahhh yes.... the 'MH claw'....i use that method except i never knew it was called that, my friend showed me when i was whining about the controls too much but ever since, i expect every game on psp to be controlled like that.

then you see....

its the wrong way around. nooooooo